Joseph Trapanese has been announced as the sole composer for Insurgent. He worked on Divergent as an additional music arranger.
In an exclusive interview with HitFix, Trapanese talks about what we can expect from the movie, and its score, revealing that he’s yet to finish composing it.
HitFix: Tell me everything about “Insurgent.” That’s a big deal for you!
Joseph Trapanese: It’s a great step forward for me, in terms of scoring a franchise film on my own. It’s really exciting to step into a mythology that’s going to last over several films, work with a world built over those films… to be part of a franchise like that.
I had already read the books for the first film, and the script, and worked on M83’s songs and Ellie Goulding’s song for the soundtrack.
How’s “Insurgent” going to be different from the first movie?
It’s going to connect the world of the film and Tris’ mind. The first film was all about Beatrice becoming Tris, coming from a peace-loving community and becoming this warrior. In this movie, she has become a warrior, but there’s obviously a bigger war that’s going on. We’ve stepped from beyond a world of just focusing on one woman’s journey, and now we’re looking at the world in a very different way. We’ve grown up in this film. It’s a bigger concept to be had.
The first film had a lot of sounds in it, very song-driven from artists like Woodkid and Ellie Goulding. It gave the film something to hold on to, to really bring you through the journey. This film, there’s a lot more danger and a lot more at stake. We’ve vacated the song-based soundtrack, relied more on the score. The score is darker and more intense.
But are you still going to be working with guest and featured vocalists? I sure do love Ellie Goulding.
I love Ellie as well. We’ll just have to wait and see. Not only can I not talk about it, but I haven’t finished the score yet. We’ve scored about two-thirds to three-quarters of the film, about to dive into the final steps. With digital filmmaking, everything can be changed, which is a good and bad thing. Before, you have to be bound to a decision. Now, it’s also great but challenging if, later in the game, we have to tweak those decisions. We’ve been working on this since July, slowly. We’ve been talking about it since March.
Read the full interview at HitFix.